1. About the Game
  2. Introduction
  3. The Setting
  4. 1. Background
  5. 2. The Commonwealth Today
  6. 3. A Tour of the Commonwealth
    1. 3.1. Heartland Province
      1. 3.1.1. Notable in Heartland Province
    2. 3.2. Dragonshire Province
      1. 3.2.1. Notable in the Dragonshire
    3. 3.3. Northland Province
      1. 3.3.1. Notable in Northland Province
    4. 3.4. Westward Province
      1. 3.4.1. Notable in Westward Province
    5. 3.5. Herd-and-Pack Province
      1. 3.5.1. Notable in Herd-and-Pack
    6. 3.6. Haven Province
      1. 3.6.1. Notable in Haven Province
    7. 3.7. City States
    8. 3.8. Member Peoples
  7. 4. Organizations
  8. 5. Other Nations
    1. 5.1. The Kingdoms of Men
      1. 5.1.1. Notable in the Kingdoms of Men
    2. 5.2. The Shaded-Sea People
      1. 5.2.1. Notable in the Shaded Sea
    3. 5.3. The Raptors Protectorate
      1. 5.3.1. Notable in the Raptors' Protectorate
    4. 5.4. The Goblin Empire
      1. 5.4.1. Notable in the Goblin Empire
    5. 5.5. Deep-Explorer Dwarves
      1. 5.5.1. Notable to the Deep Explorers
    6. 5.6. Foam-and-Cloud
      1. 5.6.1. Notable in Foam-and-Cloud
    7. 5.7. The Mudskipper Federation
      1. 5.7.1. Notable to the Mudskippers
    8. 5.8. The Sunrise People
      1. 5.8.1. Notable to the Sunrise Peoples
  9. 6. The Supernatural
  10. The Rules
  11. 7. Basic Rules
  12. 8. Representing a Character
  13. 9. Combat
  14. 10. Injury and Recovery
  15. 11. The Boring Part of Adventuring: Travel
  16. 12. Cheating Reality: Representing and Using Magic
  17. 13. Features
  18. 14. Wealth, Bartering, Income and Lifestyles
  19. 15. Luck
  20. 16. What Makes your Character Unique: Motivations and Milestones
  21. Character Creation and Character Options
  22. 17. Character Creation and Advancement
  23. 18. Races
    1. 18.1. Common Races
    2. 18.2. Uncommon Races
    3. 18.3. Neighboring Races
    4. 18.4. Exotic Races
  24. 19. Innate Abilities: Senses, Movements and Special Abilities
  25. 20. Backgrounds
  26. 21. Skills
  27. 22. Languages
  28. 23. Traits
  29. 24. Powers
  30. 25. Classes
  31. 26. Items
    1. 26.1. Mundane Items
    2. 26.2. Combat Items
    3. 26.3. Magic Items
    4. 26.4. Alchemical Items
  32. Guides, References, and Sample Content
  33. 27. What Is an Adventure
  34. 28. The Five Roles
    1. 28.1. Building a Combatant
    2. 28.2. Building an Analyst
    3. 28.3. Building a Socialite
    4. 28.4. Building an Infiltrator
    5. 28.5. Building a Provisioner
    6. 28.6. Building a Survivalist
    7. 28.7. Building a Healer
  35. 29. Adventures
  36. 30. Running Games
  37. 31. Common Hazards
  38. 32. Monsters, Animals and NPCs
  39. 33. The Deep Secrets of the World
  40. 34. Alternate Rules
  41. 35. Sample Setting: Stormsword's Rest
  42. 36. Sample Module: A Crisis in Northland
  43. 37. Sample Module: The Wendigo
  44. 38. Quick Reference

Renaissance

Notable to the Sunrise Peoples

Nothing yet