About the Game
Introduction
The Setting
1.
Background
2.
The Commonwealth Today
3.
A Tour of the Commonwealth
3.1.
Heartland Province
3.1.1.
Notable in Heartland Province
3.2.
Dragonshire Province
3.2.1.
Notable in the Dragonshire
3.3.
Northland Province
3.3.1.
Notable in Northland Province
3.4.
Westward Province
3.4.1.
Notable in Westward Province
3.5.
Herd-and-Pack Province
3.5.1.
Notable in Herd-and-Pack
3.6.
Haven Province
3.6.1.
Notable in Haven Province
3.7.
City States
3.8.
Member Peoples
4.
Organizations
5.
Other Nations
5.1.
The Kingdoms of Men
5.1.1.
Notable in the Kingdoms of Men
5.2.
The Shaded-Sea People
5.2.1.
Notable in the Shaded Sea
5.3.
The Raptors Protectorate
5.3.1.
Notable in the Raptors' Protectorate
5.4.
The Goblin Empire
5.4.1.
Notable in the Goblin Empire
5.5.
Deep-Explorer Dwarves
5.5.1.
Notable to the Deep Explorers
5.6.
Foam-and-Cloud
5.6.1.
Notable in Foam-and-Cloud
5.7.
The Mudskipper Federation
5.7.1.
Notable to the Mudskippers
5.8.
The Sunrise People
5.8.1.
Notable to the Sunrise Peoples
6.
The Supernatural
The Rules
7.
Basic Rules
8.
Representing a Character
9.
Combat
10.
Injury and Recovery
11.
The Boring Part of Adventuring: Travel
12.
Cheating Reality: Representing and Using Magic
13.
Features
14.
Wealth, Bartering, Income and Lifestyles
15.
Luck
16.
What Makes your Character Unique: Motivations and Milestones
Character Creation and Character Options
17.
Character Creation and Advancement
18.
Races
18.1.
Common Races
18.2.
Uncommon Races
18.3.
Neighboring Races
18.4.
Exotic Races
19.
Innate Abilities: Senses, Movements and Special Abilities
20.
Backgrounds
21.
Skills
22.
Languages
23.
Traits
24.
Powers
25.
Classes
26.
Items
26.1.
Mundane Items
26.2.
Combat Items
26.3.
Magic Items
26.4.
Alchemical Items
Guides, References, and Sample Content
27.
What Is an Adventure
28.
The Five Roles
28.1.
Building a Combatant
28.2.
Building an Analyst
28.3.
Building a Socialite
28.4.
Building an Infiltrator
28.5.
Building a Provisioner
28.6.
Building a Survivalist
28.7.
Building a Healer
29.
Adventures
30.
Running Games
31.
Common Hazards
32.
Monsters, Animals and NPCs
33.
The Deep Secrets of the World
34.
Alternate Rules
35.
Sample Setting: Stormsword's Rest
36.
Sample Module: A Crisis in Northland
37.
Sample Module: The Wendigo
38.
Quick Reference
Light (default)
Rust
Coal
Navy
Ayu
Renaissance
Notable to the Mudskippers
Nothing yet.